Conjure skyrim5/1/2023 ![]() Necromancy Greater duration for reanimated undead Requires: Novice Conjuration, Conjuration 40 Dark Souls Reanimated undead have 100 points more health Requires: Necromancy, Conjuration 70 Summoner (1/2) Can Summon Atronachs or raise undead twice/three times as far away. Requires: Novice Conjuration, Conjuration 20 To dual cast a spell, arm it in both hands and hold both buttons to cast it. ![]() Mystic Binding Bound Weapons do more damage Requires: Novice Conjuration, conjuration 20 Note: If you use bound weapons, take this perk Soul Stealer Bound weapons cast Soul Trap on targets Requires: Mystic Binding, Conjuration 30 Note: Good skill to have if you use Bound Weapons, you can easily fill soul gems for enchanting and recharging Oblivion Binding Bound weapons will banish summoned creatures and turn raised ones Requires: Soul Stealer, Conjuration 50 Note: Take this skill if you use bound Weapons as it will help you a lot against summoned and raised creatures Conjuration Dual Casting Dual casting a Conjuration spell overcharges the spell, allowing it to last longer. Flame Thrall: Summons a Flame Atronach Permanently Frost Thrall: Summons a Frost Atronach Permanently Storm Thrall: Summons a Storm Atronach Permanently PERKS Novice Conjuration Cast Novice level Conjuration Spells for half Magicka Apprentice Conjuration Cast Apprentice level Conjuration spells for half Magicka Requires: Novice Conjuration, Conjuration 25 Adept Conjuration Cast Adept level Conjuration spells for half Magicka Requires: Apprentice Conjuration, Conjuration 50 Expert conjuration Cast Expert level Conjuration spells for half Magicka Requires: Adept Conjuration, Conjuration 75 Master Conjuration Cast Master level Conjuration spells for half Magicka Requires: Expert Conjuration, Conjuration 100 Note: Novice, Apprentice, Adept, Expert and Master Conjuration are a MUST for anyone planning to use spells from the Conjuration tree, otherwise you will not have enough Magicka to cast your spells. Revenant: Reanimate a powerful dead body to fight for you for 60 seconds Expert: Command Daedra: Powerful summoned and raised creatures are put under your control Conjure Dremola Lord: Summons a Dremora Lord for 60 seconds wherever the caster is pointing Conjure Storm Atronach: Summons a Storm Atronach for 60 seconds wherever the caster is pointing Dread Zombie: Reanimate a very powerful dead body to fight for you for 60 seconds Expel Daedra: Powerful summoned Daedra creatures are sent back to Oblivion Master: Dead Thrall: Reanimate a dead body to permanently fight for you. Sheathe it to dispel Conjure Frost Atronach: Summons a Frost Atronach for 60 seconds wherever the caster is pointing. Adept: Banish Daedra: Weaker summonded Daedra are sent back to Oblivion Bound Bow: Creates a magic bow for 120 seconds. Reanimate Corpse: Reanimate a more powerful dead body to fight for you for 60 seconds Soul Trap: If target dies within 60 seconds, fills a Soul Gem. Conjure Flame Atronach: Summons a Flame Atronach for 60 seconds wherever the caster is pointing. ![]() Conjure Familiar: Summons a familiar for 60s wherever the caster is pointing Raise Zombie: Reanimate a weak dead body to fight for you for 60 seconds Apprentice: Bound Battleaxe: Creates a magic battle axe for 120 seconds. Level up conjuration by sending your conjured creatures into battle and having them do damage TRAINERS Journeyman Trainer: Runil (Falkreath) Expert Trainer: Phinis Gestor (College of Winterhold) Master Trainer: Fallion (Morthal) SPELLS Novice: Bound Sword: Creates a magic sword for 120 seconds. Also useful for enchanters because of the Soul Trap spell. ![]() ![]() Any class can complement itself with Conjuration. Conjuration is good for any type of mage since it lets you summon a companion which can always be useful in battles. This skill makes it easier to cast these spells, as well as Soul Trap and Bindings. The School of Conjuration governs raising the dead and summoning creations from Oblivion. ![]()
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